Friday, 17 October 2014

P9 - Treatment

Title: Oracular
Running time: 5 minutes maximum
Format: Film
Certification: 12
Target Audience: Must be over 12 years of age. Preferably an active audience (those that actively think and consume the product meaning.) This film is aimed at those who enjoy puzzle solving, increasing their curiosity as to why/how things are and those who are challenging and willing to find a solution. The psychographic values for our film are:

  • 'Trendies' - Those who crave attention for their peers
  • 'Egoists’ - Those who seek pleasure
  •  'Rebels’ - Those who wish to remake the world in their image

Synopsis: A girl is chosen by a demon to capture female opponents to play a deadly game.
    Key Scenes: 
    • Start: April Fools Day. This scene will be shot at a low camera angle to a wide camera shot. Main character is walking home carrying textbooks in her hand. She then feels (the villain) someone's presence as she felt someone has bumped into her which makes her drop her books even though no one is there. She looks around to see whom it was but there was no one there and there is a close up for her face which transits into an over the shoulder shot. Phone rings. She then picks it up and hears a lady in an American accent with an ebullient voice as she says: "Congratulations. You have been chosen as a participant to play the game of the century." This will be shown in a medium shot. The main character looks confused at first and then her facial expression turns rapidly into an annoyed look and effortlessly says "ugh, I’m not interested. Stop fooling me." About 5 seconds later, the phone rings again. However, this time, a deep, sinister voice says: "Do you want to play a game?" in a neutral yet daunting voice. The main character remains looking annoyed and is certain the phone calls are April Fools Day pranks. She then rolls her eyes and sighs lightly and says "Whatever, I’m not falling for your stupid April Fools Day pranks." There is a silent pause and then the guy says: ‘It’s not a prank. "It’s a game." in the same neutral and sinister voice. However this time, the girl gets a shock of realisation that it is not actually a prank and that someone is messing with her mind. As she realises this, her eyes widen and moves her head slightly back and then stays still whilst in shock and gasps and the camera zooms in to an extreme close up.
    • Middle: This scene will be first shot in a long camera shot. It is the next morning at school. The main character returns to school looking pale, fatigued and unsettled. She is sitting down on the floor looking isolated and at unease which will be shown in a middle shot. Friend 1 approaches her and asks if she is okay in a friendly manner. This part will be filmed at a low angle and then a close up.  The main character gives any direct eye contact with her and simply says “I’m fine.” *School bell rings* this will be shown in an establishing shot. Main character asks if she has any plans after school. Friend 1 says no and asks her if she would like to go somewhere with her. Friend 1 replies "where?” The main character says ‘I’ll show you.’ This will be shown using a tracking shot. It is the next day: Friend 2 goes to the main character and asks ‘Where is friend 1?’ which will be shot from her POV looking very concerned and alert as to where she might be. Main character looks puzzled and shrugs. She then says "I don’t know." And the camera transits from her POV. After a while, main character says “Oh wait, I know where she is. Come with me” by using a medium shot. Friend 2 then goes with main characters to the auditorium and this will be shown by using a match on cut.
    • End: After a while, main character takes Friend 2 to the auditorium and sits her down in a circle which will be shown using a match cut. She insists the girl that they should play a game. Friend 2 asks main character where friend 1 is and straight after, the main character looks up with red eyes with a horrific and deadly look. This will be shown in an establishing shot and then a close up. She starts spelling out deadly words. (E.g. death, gone, danger’) and her arm (etc.) starts to bleed. The villain who we see at the first scene appears behind the main character at a high angle over her shoulder, he is also seen looking at the girls play the game which be shown by an over the shoulder shot/birds eye view. This gives the audience an insight that he is behind all of this mayhem. Therefore, it is now obvious that the main character is in fact the villains slave and does whatever he commands her to do as she feels satisfies by doing so. Friend 2 gets frightened about what is going on exactly and where she is and says ‘What is this?’ unaware that the villain is right behind her. There is no response and then suddenly the main character looks up with red eyes with a horrific and deadly look and then Friend 2 starts screaming and looks terrified. After this, they start to witness uncanny experiences such as hearing eerie sounds, equipment moving around, the wind howling drastically out of nowhere and they start hearing a childish yet demonic laugh from the main character which will be shot in a serious of camera shots consisting of a few seconds each. The next scene will be filmed by a panning/tracking movement and with a match cut. Friend 2 runs to the door to try and escape. However, the door shuts loudly even though there is no one in sight. She then realizes that there is no way out and is stuck with this demonic girl and the manipulative villain that will eventually turn the 2 girls into their slaves in order to fulfil his wishes.  As she is struggling to open the door in excruciating pain to escape, she looks back and suddenly there is an extreme close up of the villain and then she starts screaming. After that, the screen goes blank.
    Characters:
    The main character will be a teenage girl; preferably aged 14. In the film, we will present her as lonely, mysterious and has trouble regarding her normal day to day life which will have a big impact on the way she behaves towards other characters. 
    She generally reacts without considering the consequences of her actions as she is extremely dependent towards someone who she is much superior than her. This is because she believes she must be a slave to them as she views them as their 'master' and therefore must obey all their demands.
    She eventually turns into a cunning and manipulative person but hides it very well and knows the difference between right and wrong but chooses to ignore it as she is incapable of relating to normal emotions such as love. 

    There will be approximately 2 friends (preferably female as they will be able to relate to her and socialize with her in an approachable way and be friendly towards her).
    Friend 1 (and/or) Friend 2 take genuine interest in others. 
    They are friendly, caring and will be there for each other and times of distress.
    They are pessimists, however, when life takes its toll, they are completely over thinking and are always worried and frightened as to what might happen to them.


    The villain will be covered in a vendetta mask which will enhance the suspense during the film and the audience will be curious while they are watching it. 
    The villain has an extreme egocentric and narcissistic behaviour and has the ability to manipulate others very easily. This is because he is incapable of feeling guilt, remorse or empathy for his actions. 
    He demands absolute loyalty as he only likes you if you do exactly what he wants, therefore attempting to reinforce manipulation. 
    He thinks that normal rules of society don't apply to him - he is somehow exempt. He is not concerned with right or wrong for his own actions - only with whether he can get away with doing something without being caught.

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